Productivity Boost - Assets That Help Make A Better Game In Less Time
*Note:
These assets are not arranged in any way, no comparison is done. They
are just really cool assets that will help make your entire workflow more streamlined as well as deliver output faster.😁.Well a new month has arrived and it's time to see more of those cool assets on the Unity asset store.
8.Very Simple Combo Pack - Includes a lot of things bundled together : Very Simple Ads, Very Simple Rate, Very Simple Share, Very Simple Leaderboard & Very Simple GIF project.
This asset drastically reduces the time required for setting up the basic mobile game features.
-Large open world.
-Many pathfinders.
-Buildings with multiple floors.
With this path finding system you will able to generate a path from a position to a destination (for humanoid units, animals, vehicles etc.) on every 3D ambients: Even large open worlds or building interiors with multiple floors.
This magic is done by using few one-pass shaders/materials for a whole city landscape. This results in a extremely optimized performance while using Static/Dynamic Batching or Occlusion Culling.
- For publishers: to close source
- For developers: to reduce project re-compiling time
• Instant error notification (never miss an unhandled exception again)
• Quick logger output access with a multi touch gesture (swipe two fingers down)
• User-defined actions and variables
• Transparent log overlay
& Many more.
Preview at the device's physical size to check that your game content and UI are properly scaled, and use the resolutions and ratios previews to see how your game looks like on several configurations.
This is the very essential tool for developers making applications for multi resolution devices, like mobile developers.
No more bad surprises, no more tedious checks, no need to buy dozens of devices. This asset will save you a lot of time, which you can use to focus on your game!
Don't forget to share these wonderful assets with your colleagues and friends.
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If you have any questions that you might have about shaders, C# or Unity development in general don't be shy and leave a message on my facebook page or down in the comments.