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Productivity Upgrade - Unity Asset Store [ July, 2018 ]

Productivity Boost - Assets That Help Make A Better Game In Less Time
*Note: These assets are not arranged in any way, no comparison is done. They are just really cool assets that will help make your entire workflow more streamlined as well as deliver output faster.😁.
Well a new month has arrived and it's time to see more of those cool assets on the Unity asset store.

8.Stats Monitor - Stats Monitor is the most feature-packed and customizable FPS counter and performance measuring tool on the asset store! It offers an easily deployable tool that provides an abundance of features such as various framerate-, memory-, and system information to test your Unity game project.
7.Pooling Toolkit - Pooling Toolkit is a package that facilitates better management of resources by allowing the reuse of objects. It includes tools that are easy to use yet highly configurable, allowing you to focus on what's important - developing features.
6.SciFi Industrial Level Kit 2.0.- Designed to be a useful, ever growing set of valid solutions to boost creativity for end users.It presents a modular, easy to combine system of objects, structures and PBR/IBL lighting solutions which allow the creation of different sci-fy, hi-tech industrial themed scenes.
5.Puppet3D - Puppet3D is a professional rigging toolset for Unity.
Features :
- AUTORIG - Rig it in a minute! Makes rigging a biped really fast.
- Create bones and skin them to any character or asset.
- IK & FK - Make IK controls for the limbs, which can blend between IK and FK.
And Many More.
4.Super Invoke - Super Invoke is a powerful and simple framework that allows you to time-control any kind of operation.
- Delay parameterless and parameterized methods in one line of code.
- Create sequences to manage complex multi-step operations.
- Repeat methods as many times as you want (infinite too).
3.City-Building Game Kit - Starter Version - Develop mobile city-building games. Add your own game features, menus, art. 100% source code included. No Unity Pro license needed.
2.Time Rewinder - This package provides a scripting system to manage time rewind. You only need to attach one script on all objects that could rewind in the time. You can set maximum rewind time and keep or not the velocity of the given object after rewinding's exit.
1.Aircraft Flight Physics Toolkit (helicopters and airplanes simulator) - Aircraft Flight Physics Toolkit features realistic aerodynamics and flight simulator for airplanes, helicopters and many other vehicles, includes also ready to use prebuilt examples for drag-and-drop in your project and components for include weapons, hud, weather, atmospheric simulator, sky with light scattering and aeronautical construction fully integrated with Unity Editor.
Check out more such Unity Asset Store Gems : HERE
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Fortnite Procedural Construction Animation Shader

Fortnite Construction Shader This shader is loosely based on the one that was presented by the Fortnite developers in their GDC talk: Inner Working Of Fortnite's Shader-Based Procedural Animations.

 Here is what we will end up with:
This technique requires you to author the 3D model in a certain way, More or less how those Fortnite developers did.
So we need the authored 3D model and the shader that uses data we get from the model to achieve the desired effect.

There are some nuances here and there so make sure you don't miss out on the details.😗
The first step will be preparing the 3D model and putting in the required data. I used Blender 2.79 but any 3D modeling software would do.
3D Model PreparationModel It
Apply Vertex Colors: For the direction of flight
Each color is a component of a vector (x, y, z). This will be considered as local space.
Values range from -1.0 to +1.0 for each component.
Negative values are achieved by using values of less than 0.5 and positive values wi…

Advanced Billboard Shader + World-Space UI Support

Advanced Billboard Shader + World-Space UI SupportAs you know billboarding is basically a plane with a texture on it that always facing the camera.These are some examples of what we are going for. This tutorial is going to be pretty straight-forward and easy to follow along you will learn how to make a billboard shader that not only keeps looking at the camera but also keeps its relative scaling intact.We will also provide an option to keep it rendered on top of all the other objects in the scene. This will be most useful for world-space UI that needs to be rendered on top of other geometry.We will be making 2 shaders here,Modified Default Unlit shader :- This one is a general shader ( easy to modify furthur ).Modified Default UI shader :- This one supports whatever a UI shader supports along with our billboarding capabilities. So let's get started with making the first one. As usual create a new Unlit shader and dive into the properties we need.Properties { _MainTex ("Texture…

Get Started With Compute Shaders

Getting Started With Compute Shaders The shader that's a 'Jack of all trades'. Of course, it's the Compute Shader.
These beauties allow your general purpose parallelized code to run on the GPU.
These can be used to do some pretty cool stuff that would be pretty difficult to do otherwise even with multi-threaded CPU code.
When bringing up Compute shaders in the context of video games, It's mostly used in physics simulations and freaky looking particle effects and to a lower extent as a core part of some post-processing effects and render pipeline optimizations such as various culling operations like occlusion culling.

The most important thing about compute shaders is that it allows for more efficient communication from CPU to GPU side and vice-versa. That basically means you can send arbitrary data to the GPU, let it do some work and then read it's output and then do whatever you want with it.
You can now see that how different compute shaders are when compared …