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Productivity Upgrade - Unity Asset Store [ Paid Assets, May 2018 ]

Productivity Boost - Assets That Help Make A Better Game In Less Time
*Note: These assets are not arranged in any way, no comparison is done. They are just really cool assets that will help make your entire workflow more streamlined as well as deliver output faster.😁

8.Nokobot Utilities- It comes with an assortment of utilities that can be standalone assets by themselves. A Meshbaker is included as well as a  Pivot Manipulator tool (which is a god send), Some more tools are included as well. Check this is asset out if you make 3D games as this one will fit perfectly into your workflow.
7.Odin - Inspector & Serializer - Puts your Unity workflow on steroids, It comes with it's own serializer which can essentially serialize anything. Along with that editor is overhauled and also custom editor extensions are really easy to make with it's API and on top of all this it even comes with input validation which is really useful designers and artists. Make the most of your valuable time by checking out this asset.
 
6.Hierarchy Pro + Presets & Selections - An asset that crams loads of information in such a tight space but still does it elegantly and in an unobtrusive way. A real must have for a project of any scale and scope. It allows you to find issues in assets way earlier just because of all the info you are shown ,Which is always a good thing.


5.Ultimate Screenshot Creator -The best way to create screenshots for game promotional purposes.
Works in the devices themselves by the functionaluty provided rather than a print screen function being used. It works in the Editor as well as on the target platform deployed.
So Android, iPhone users can take a screenshot and will get a JPG or PNG as output which in turns can be sent and shared to other people (potential customers).
Need anymore explanation? I think not.


4.Maintainer -Keep your project neat and clean with this asset.It has 3 core features :
1.Finding & Fixing Problems & Issues
2.Find Asset References In Whole Project
3.Cleans Up Garbage
It also includes a public API so that you can modify it to fit more closely with what you want your workflow to be.


3.Advanced PlayerPrefs Window - It reads all your PlayerPrefs and presents them in such a way that you can create, change, delete and save them with just one click. This prevents you from having to code up a print statement to check the current sate of a PlayerPref. It is tremendous life saver when you are dealing with loads of PlayerPrefs. This is such an important feature that I'm surprised that Unity haven't implemented it in the engine themselves.


2.Mad Compile Time Optimizer -Drastically improves your compilation time sometimes up to a 70% reduction can be achieved. This asset organize the folder structure in such a way that promotes faster compilation times. It is a very well tested asset and the latest version is very much reliable. Get this asset if you want a great way to better utilize your time by preventing long build times.


1.Script Inspector 3 - A super fast code editor (IDE) inside the Unity Editor itself.It comes with context-sensitive auto completion for C# scripts and a rich set of additional tools.
It can even outperform other IDEs including Visual Studio.
You no longer have to fight with an external IDE to write your scripts.
Semantic, Syntactic as well as Error highlighting is available. Get this in your armory of assets if you want a seamless coding experience within the Unity editor itself.

Check out more such Unity Asset Store Gems : HERE
Don't forget to share these wonderful assets with your colleagues and friends.
Support Bitshift Programmer by leaving a like on Bitshift Programmer Facebook Page and be updated as soon as there is a new blog post.
If you have any questions that you might have about shaders, C# or Unity development in general don't be shy and leave a message on my facebook page or down in the comments.

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Check out more such Unity Asset Store Gems : HERE
Don't forget to share these wonderful assets with your colleagues and friends.
Support Bitshift Programmer by leaving a like on Bitshift Programmer Facebook Page and be updated as soon as there is a new blog post.
If you have any questions that you might have about shaders, C# or Unity development in general don't be shy and leave a message on my facebook page or down in the comments.

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