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Productivity Upgrade - Unity Asset Store [ Paid Assets, May 2018 ]

Productivity Boost - Assets That Help Make A Better Game In Less Time
*Note: These assets are not arranged in any way, no comparison is done. They are just really cool assets that will help make your entire workflow more streamlined as well as deliver output faster.😁

8.Nokobot Utilities- It comes with an assortment of utilities that can be standalone assets by themselves. A Meshbaker is included as well as a  Pivot Manipulator tool (which is a god send), Some more tools are included as well. Check this is asset out if you make 3D games as this one will fit perfectly into your workflow.
7.Odin - Inspector & Serializer - Puts your Unity workflow on steroids, It comes with it's own serializer which can essentially serialize anything. Along with that editor is overhauled and also custom editor extensions are really easy to make with it's API and on top of all this it even comes with input validation which is really useful designers and artists. Make the most of your valuable time by checking out this asset.
6.Hierarchy Pro + Presets & Selections - An asset that crams loads of information in such a tight space but still does it elegantly and in an unobtrusive way. A real must have for a project of any scale and scope. It allows you to find issues in assets way earlier just because of all the info you are shown ,Which is always a good thing.

5.Ultimate Screenshot Creator -The best way to create screenshots for game promotional purposes.
Works in the devices themselves by the functionaluty provided rather than a print screen function being used. It works in the Editor as well as on the target platform deployed.
So Android, iPhone users can take a screenshot and will get a JPG or PNG as output which in turns can be sent and shared to other people (potential customers).
Need anymore explanation? I think not.

4.Maintainer -Keep your project neat and clean with this asset.It has 3 core features :
1.Finding & Fixing Problems & Issues
2.Find Asset References In Whole Project
3.Cleans Up Garbage
It also includes a public API so that you can modify it to fit more closely with what you want your workflow to be.

3.Advanced PlayerPrefs Window - It reads all your PlayerPrefs and presents them in such a way that you can create, change, delete and save them with just one click. This prevents you from having to code up a print statement to check the current sate of a PlayerPref. It is tremendous life saver when you are dealing with loads of PlayerPrefs. This is such an important feature that I'm surprised that Unity haven't implemented it in the engine themselves.

2.Mad Compile Time Optimizer -Drastically improves your compilation time sometimes up to a 70% reduction can be achieved. This asset organize the folder structure in such a way that promotes faster compilation times. It is a very well tested asset and the latest version is very much reliable. Get this asset if you want a great way to better utilize your time by preventing long build times.

1.Script Inspector 3 - A super fast code editor (IDE) inside the Unity Editor itself.It comes with context-sensitive auto completion for C# scripts and a rich set of additional tools.
It can even outperform other IDEs including Visual Studio.
You no longer have to fight with an external IDE to write your scripts.
Semantic, Syntactic as well as Error highlighting is available. Get this in your armory of assets if you want a seamless coding experience within the Unity editor itself.

Check out more such Unity Asset Store Gems : HERE
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Assets Worth Checking Out


Tri-Planar Terrain Shader

How The Tri-Planar Terrain Shader Looks Like Apart from the manually drawn tile footpath the cliff walls and grass has been generated through a tri-planar shader. How The Tri-Planar Terrain Shader Works The shader that we make will work with the existing terrain system and no need for any custom scripts.
The first two textures provided in the terrain settings will be used to texture the terrain :
First Texture Index:- Texture that appears on cliff sides.Second Texture Index:- Texture that appears on flat surfaces.Any subsequent textures can be used to draw on top of this as usual.Drawing with either first or second texture slot acts as a eraser removing subsequent textures Terrain Shader Tutorial The shader we will make will be working on top the existing terrain shader that Unity provides us.  So that will require accessing the Unity shader repository for your specific version of Unity.
The version of Unity I used to create the shader is version 2017.4.
Most likely there won&…

Access Reflection Probe Data For Custom Shaders

The Unity shader documentation regarding reflection probes is pretty minimal and not at all comprehensive.
This short tutorial is intended to bring reflection probe functionalities to the forefront your future shader writing endevors which is a fancy way of saying "Look at this cool stuff and go and use it somewhere" 😏
Here we will try just the bare minimum of making a shader that reflects the cubemap data from reflection probe and displays it on the object.

These reflection probes are basically objects that store a complete image of the environment surrounding it into a cubemap which then can be read by shaders to create various effects.
More information on how reflection probes work in Unity can be found here :
Using Reflection Probes In Unity

I am not going over how to set up Reflection Probes here only how to access them inside our custom shaders.
So this is what we will be making:
The reflection probe takes in the cubemap only if it is within it's range otherwise i…

Introduction To Regular Expressions [ Regex ]

What Is A Regular ExpressionRegular expression or regex for short is a sequence of characters that defines a search pattern.
Let me simplify this for you.
Imagine you're writing a huge assignment or a report then you realize you misspelled a word and apparently the word was used a couple of hundred times throughout your document, now any sane person living in the 21st century would :
find and replace->”misspelled word”->”correct word”.

Have you ever wondered how the computer checks for the word?
How the words are magically found and replaced?
It just searches the entire document for “word-to-be-searched” and replace the string with the new one.
Imagine this scenario, you are asked to redact phone numbers from a letter, now you don’t know any of the numbers personally, and since the letter contains plenty of numbers that are not just phone numbers and those should not be redacted what would you do then? This is where Regular Expressions come in to play, a regular expression is bas…

Fortnite Procedural Construction Animation Shader

Fortnite Construction Shader This shader is loosely based on the one that was presented by the Fortnite developers in their GDC talk: Inner Working Of Fortnite's Shader-Based Procedural Animations.

 Here is what we will end up with:
This technique requires you to author the 3D model in a certain way, More or less how those Fortnite developers did.
So we need the authored 3D model and the shader that uses data we get from the model to achieve the desired effect.

There are some nuances here and there so make sure you don't miss out on the details.😗
The first step will be preparing the 3D model and putting in the required data. I used Blender 2.79 but any 3D modeling software would do.
3D Model PreparationModel It
Apply Vertex Colors: For the direction of flight
Each color is a component of a vector (x, y, z). This will be considered as local space.
Values range from -1.0 to +1.0 for each component.
Negative values are achieved by using values of less than 0.5 and positive values wi…

Gift Wrapping Convex Hull Algorithm With Unity Implementation

Convex Hull Algorithm Convex Hull algorithms are one of those algorithms that keep popping up from time to time in seemingly unrelated fields from big data to image processing to collision detection in physics engines, It seems to be all over the place. Why should you care? Cus you can do magic with it and it seems so simple to implement when you first hear about it, but when you start thinking about it, you will realize why it's not such a straightforward thing to do.
Now that I got you interested (hopefully) and now we will see just what a convex hull is.
As you may have noticed a perimeter was made with the same points that was given and these perimeter points enclose the entire set of points.
Now we have to clear up the term 'Convex'.
Convex means no part of the object is caved inwards or that none of the internal angles made by the points exceed 180 degrees.
In this example of a concave shape internal angles go beyond 180 degrees.
What are those red lines for? Well...…